Vlask
Friday, 26 February 2016 10:05
NVIDIA GeForce2 Ti VX
Published in
NVIDIA Corporation
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Thursday, 04 February 2016 17:32
Realtek RTG3105i
Published in
Realtek Semiconductor Corp.
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Sunday, 10 January 2016 22:34
NVIDIA Quadro FX 3500
Published in
NVIDIA Corporation
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Friday, 25 December 2015 22:16
ATI FireGL T2
Published in
ATI Technologies Inc.
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Tuesday, 17 November 2015 21:50
ATI Radeon X600
Published in
ATI Technologies Inc.
Wednesday, 28 October 2015 09:52
3Dc
Texture Compression for normal maps developed by ATi.
Published in
Technology corner
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Monday, 26 October 2015 12:53
FXT1
Try to replace S3 Texture Compression by opensource version from 3Dfx.
Published in
Technology corner
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Saturday, 24 October 2015 08:43
S3TC / DXTC
1st Texture Compression technology used on 3D graphics card.
Published in
Technology corner
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Wednesday, 21 October 2015 12:46
Anisotropic filtering
Enhanced Trilinear filtering solving blurred textures.
Published in
Technology corner
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Sunday, 18 October 2015 08:43
Trilinear filtering
Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.
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Technology corner
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