Various articles about technologies used in graphics cards industry. Any help with missing info, new links or even sending new articles from you is welcome.
Wednesday, 28 October 2015 09:52
Texture Compression for normal maps developed by ATi.
Monday, 26 October 2015 12:53
Try to replace S3 Texture Compression by opensource version from 3Dfx.
Saturday, 24 October 2015 08:43
1st Texture Compression technology used on 3D graphics card.
Wednesday, 21 October 2015 12:46
Enhanced Trilinear filtering solving blurred textures.
Sunday, 18 October 2015 08:43
Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.
Saturday, 17 October 2015 09:35
Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.